Average rating:
5.0

Monster SFX Pack

$20

Sound Designer: Olivier Girardot

  • 1.4 GB
  • 88 minutes
  • 1,108 tracks
  • 48 kHz / 24bit / Stereo WAV files
  • List of Sounds
  • Version: 2.0
  • Description: This HUGE monster pack includes all sorts of monster sounds from a wide selection of different creatures.  Dragons, Giants, Lizard Monsters, Orcs, Skeletons, Werewolves, Goblins, Gnolls, Fire Monsters, Ghouls and so on. You will hear those creatures growl, scream, talk, fight, bite, attack, spit fire, fly, walk, kill, die and more.

Monster SFX Pack

$20

Sound Designer: Olivier Girardot

  • 1.4 GB
  • 88 minutes
  • 1,108 tracks
  • 48 kHz / 24bit / Stereo WAV files
  • List of Sounds
  • Version: 2.0
  • Description: This HUGE monster pack includes all sorts of monster sounds from a wide selection of different creatures.  Dragons, Giants, Lizard Monsters, Orcs, Skeletons, Werewolves, Goblins, Gnolls, Fire Monsters, Ghouls and so on. You will hear those creatures growl, scream, talk, fight, bite, attack, spit fire, fly, walk, kill, die and more.

You can listen to the preview and find more information on the content of this pack in the different tabs.

You can also find these Sound effect packs on platforms such as Unity Asset Store or the Unreal Market Place.

Contact me at olivier@ogsoundfx.com

This HUGE monster pack includes all sorts of monster sounds from a wide selection of different creatures.  Dragons, Giants, Lizard Monsters, Orcs, Skeletons, Werewolves, Goblins, Gnolls, Fire Monsters, Ghouls and so on. You will hear those creatures growl, scream, talk, fight, bite, attack, spit fire, fly, walk, kill, die and more. Note that all the sounds in this library are made from scratch and have all been created by myself. For this album, I did a lot of voice recordings, and studio recordings for the impact and bite sounds. The better part of the work was to assemble the recordings and applying various effects on the voices, to make these creatures come alive! The final sound effects are the result of a lot of tweaking, thorough mixing and creative sounds design work.

Check out these videos featuring some of the Monster sounds and Atmospheres you will find in the Pack:

Features: Monster growls, screams, speech, hits, bites, attacks, fire spitting, moving, flying, walking.
Monsters include: Dragons, Giants, Lizard Monsters, Orcs, Skeletons, Werewolves, Goblins, Gnolls, Fire Monsters, Ghouls and more.
In this Sound Effect Pack you will also find full scenes, like the “Orc Gathering” or the “Giants marching to battle”, and also background loops that will fit different monsters, to include in your monster scenes. Find the full list of sounds HERE!
Find the full list of sounds HERE!

Number of Audio Waves: 1 108
Size: 1,76 GB
Sample rate / bit rate: 48 kHz, 24bit, Stereo WAVs
Contact me if you have any questions or requests: support@bamsfx.com

Very comprehensive

(Anonymous)

Read review
There is so much content that is just a steal for 20 bucks.

Very high quality SFX

(Anonymous)

Read review
At first, the author had done difficulties with preparing the asset for use in real projects. It was noticeable that the author is a master of his craft, but not familiar with game development. So I contacted him and told him how sounds are usually used in games. The author was open to feedback, so all problems were quickly resolved. Therefore, I recommend this asset for purchase. And if you have any difficulties, just write to the author, he replies very quickly.

Great Monster SFX after updates

(Anonymous)

Read review
Bought after listening to the updates that solved most of the original problems of largely-unusable 20-second-long selections that start far into the game’s scenes. There is a huge thunder shadow voice, some monstrous yelling voices, and also a wide variety of different enemies. One of the 20-second long one is an archer but what would you like in non-aggressively seeking like a demonic fire archer with battle cries. OLD VERSION (IGNORED): Don’t get me started. It was the same sort of trouble I had with some mistakenly selected SFX in an ambient weapons training section. Some other problems still remain but are now trimmed. The majority of monster SFX are 3-4 seconds of roaring with effects for most monsters. Maybe 3-4 SFX was combined together. Inside the timeline is totally unusable in any real environment. Each one of the monster SFX was used for a fixed person within 3-4 seconds. The effect wouldn’t really match the tone of enemy weapon capture versus effects and join some sort of 'in-the-loop' update includes individual raw takes with the character voice. This update finally makes sense and improves the overall spirit of the 'monster voices'. Updates remain available for 12 months so consider waiting for more feedback before finalizing the quality for monster voices for the price tag. A lot of the other negative reviews are likely for the old version, so take that in consideration.

Love it

(Anonymous)

Read review
Perfect fit for my RPG game, love it

Stunning

(Anonymous)

Read review
Love the assets.

Highly recommended!

(Anonymous)

Read review
I bought this as part of a humble bundle. It includes a large amount of quality audio clips, and the developer was very helpful and accommodating when I contacted him. Would definitely purchase more like this.

Monster Sound Pack EDIT:

(Anonymous)

Read review
Changed to 5 stars because the new update adds a huge amount of use and corrected the issues! A lot of the spoken voice lines are just sound bite transformers unfortunately. They heavily proceed them with multiple layering sound noises. This is partly because the pack is older where a breadth of recording talent wasn’t available to people through internet services like fiverr or freelancers. A great example of how it’s aged is one track titled 'Chimera growl' where a robot style sound from the first transformers movie (2007) can be heard in the back and mid layers. These days, there is a heavy amount of layering, distortion and splicing of samples to help mask the origin. This was missing. Majority of this pack is above 20 seconds long. There is a heavy amount of reverb used which limits the scope in which you can use the files with. Majority of the clips are voice-centric. There is a heavy amount of voice sfx clips such as yelling, grunting and other monster talk style sfx. There is some foley work (axe dragging, walking, footsteps). This is a hard sound effect asset to use. The kind of use case would be a cutscene, character interaction voice lines, maybe a cinematic segment in deep lighting (in my opinion this would not even be the asset I store in scene timeline - this would be more so for post production).