Top quality sound effects!
The quality is good and I do love the fact that it comes with separate layers. My only problem with the asset is that it doesn’t have any real calm forest ambience. The ones present are too “windy” and/or too major. This is a bummer since it was the main reason I got this asset. I hope the author updates this asset with some calm forest ambience - free from wildlife, to make scenes complete in my eyes. What I’m really looking is: - An ambience forest, with practically no wind, just a soft atmosphere without any wild life. I’m willing to update my review should the developer seeks to work on this. Regardless, I recommend this asset as is. [EDIT] Oliver, I really appreciate your response. On my book, creators that listen to feedback, or even a simple review and reply, I would just like to provide some additional feedback. The reason why I was searching for fond of calm ambiences, is they will serve as a foundation on which other layers can be added (can be as sound fx layers), or the developer can end add layers on top of that base atmosphere to create full dynamic soundscapes. I would encourage you to keep ambiences somewhat “simple” in terms of what’s included, so the developers will know what’s included in the audio and what goes - these should be on sound layers. The reason for this is that, these sounds will reflect on what the player sees. If you start your scene with a bird, but the scene doesn’t reflect that visually, it will be off putting. That’s why I’m not a fan of pre-made sound libraries with basically just layers. This will give me the flexibility to create soundscapes for existing environments. Depending on the type of scene, people would just be happy with fully assembled atmospheres out of the layers and others, requiring more flexibility, hence me saluting you for having both in your asset. The sound is well done. It is library I will contact you via e-mail as I have some ideas for sound assets. If you are interested :)
I just wish there were more of them! Despite the lack of variety, the quality is fabulous and the background feel is one of the best I've ever worked with. Some smaller sounds and individual loops, would be easier to use, then you aren't stuck in one eventful, powerful moment that plays out over time (there were two: one sounds like an Amazonian special, another is your need to use the 'demo song' as it is). They are too eventful. You need to manually pull out the bits you want to extract to get what you want for a typical game. Great work!